Monday, January 13, 2014

ILLWINTER EXTENDS ITS DOMINION

Dominions 4: Thrones of Ascension is a game of turn-based strategy.But it is not a strategy any, is the Dwarf Fortress game of turn-based strategy. A game in which every game is characterized by unexpected and hilarious anecdotes in which the vagueness of the interface and documentation helps to create an aura of charisma and symptomatic mystery. It is also a game that from a technical standpoint it seems to stop about fifteen years ago, but, as is well known fans of the freeware masterpiece of construction Dwarven mentioned earlier, it is a distinctive characteristic, almost a necessary evil, that a true defect. The two sets of Bay 12 Games and Illwinter, in fact, have now reached the point where they are so rich in features and details, which can create animations worthy of the name, or substantial simplification of the interface, you would end up with distorting the essence the same two games. Reduced to its lowest terms, Dominions 4 is a kind of a pseudo - fantasy version of hypertrophic and Diplomacy (classic board game of 1959, which still has not lost an ounce of its luster): even in the Dominions 4 In fact, the action takes place on a map divided into territories and shifts are scheduled simultaneously by all players, only to be solved simultaneously. This structure gives the game shifts always full of tension and unpredictably and lends itself perfectly to the Play By E-Mail (PBEM), certainly the most suitable ways to use this new effort Illwinter.
Dominions 4: old-school strategy of prim \ 'order.The strategic view of the map is full of information and quite clear.

Dominions 4 In you step into the shoes of a "pretender" to the title of the supreme God of the continent, a title that will be awarded to the winner of the match. Game, yes, and not the campaign: in Dominions there is nothing like a story mode, every game (lasting about 6-30 hours, depending on the number of players) is self-contained, just like in Civilization or in a game table. The first thing to do in the Dominions is also one of the most crucial and complexity: create your own suitor. The possibilities are endless: you can create a fountain, motionless, but with immense magical powers and bonuses on all its troops, as well as a giant capable of dealing massive armies alone riding a six-legged winged Pegasus. In addition to deciding fitness and powers of its suitor, the points used for its creation can be used to establish the fundamental traits of the territories under its control.Do you want the territories can generate significant amounts of gold? Pay the required points and you will be satisfied. Instead, you need a few more points to give your suitor magical powers inhuman? Make your kingdom a little 'more unfortunate than the average will give you new points to invest.mechanics of the game's most original Dominions is, predictably, that the basis of the "Domain". Think of the domain as the degree of penetration of a religion in a given territory: fighting in the territories under our domain confer substantial bonus for our troops while doing so will reduce domains opponents, often dramatically effective. The domain extends building temples and through the prayers of their brothers around the world.Meteoric expansion into uncharted territory is not impossible, but without realizing that their faith has preceded you will no doubt be more tricky.
Dominions 4: old-school strategy of prim \ 'order.In Dominions you can fight in aquatic provinces, but of course only troops capable of breathing underwater can access it.

Contrary to what happens in series such as Heroes of Might and Magic, in the Dominions is not possible to directly control their troops into battle : However, you can give each group of soldiers of the highest orders before the fighting, such as the cavalry attack, rather than the nearest enemy.Commanders, however, you have more control and you can specify the first five spells that your hero will launch once fielded. Winning a battle in Dominions does not necessarily destroy an opponent just be the army that remains on the battlefield at the end of the battle. A bad morals, in fact, could lead to a broken army in huge numerical advantage and the death of all the leaders of a faction will result in the immediate withdrawal of all its troops remained on the battlefield.

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